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Computing PPA Cover

Computing

The use of iPads in the classroom has revolutionised the way children are taught. iPads engage, motivate and inspire pupils’ learning, and at Junior Jam we have developed, and continue to develop a range of courses that allow children to learn the Computing curriculum using iPads that we can supply. As the world becomes increasingly rich with technology, Junior Jam teaches pupils to create programs, films, music and a range of other content, whilst encouraging them to express themselves and develop their own ideas using the latest apps. Junior Jam can supply a class set of iPads consiting of 15 pupils iPads / iPad minis and 1 instructor iPad.

iMedia courses are year group specific, with the exception of iTech which is taught depending on the academic year. This allows for progression between each year group regardless of how much Junior Jam experience your pupils have had. This is evidenced in our progression maps and knowledge organisers that your school can access and download. 

Computing Courses built for you

  • All Lessons Linked to the National Curriculum
  • Detailed Work Schemes
  • Mix & Match Subjects to suit your Schools Needs
  • Key Stages 1 & 2
  • All Lessons taught on iPads Provided by us

iPROGRAM

Computing replaced ICT as a subject in September 2014, with the new programme of study focusing heavily towards programming. Programming experience is the best way for pupils to learn about computer science, therefore Junior Jam teaches pupils to create programs, systems and a range of content while encouraging them to express themselves and develop their own ideas. There will be an emphasis on how what is learnt can be used in a future working environment, as our world is becoming increasingly rich with technology. In line with the National Curriculum, we have developed workshops which combine all of these elements.

EYFS

rProgram

Throughout the rProgram course the class will start to learn what coding is. They will look at different technology throughout the home and in other environments and discuss their uses. Through looking at different technology they will start to understand how and why things work the way they do.

Key Stage 1

Level 1:
iCode

During iCode pupils will use games to learn key coding skills. The course will start by looking at everyday tasks and thinking about the thought behind a series of problems within the app ‘Kids Coding’. This will culminate in students learning how to use more complex coding apps for their age like Hopscotch and using the word algorithm with ease. 

 

Level 2:
iBlockly

This course introduces the pupils to the world of Blockly, a simple programming language. Pupils will learn how to use it to create their own code, whilst thinking about conditionals, functions and using randomisation. They will also be challenged on their accuracy in creating and copying code, as well as finding and fixing any errors.

iProgram

Key Stage 2

Level 1:
iLogic

Pupils will use games to learn key coding skills. They will learn how to use the coding language 'Blockly' to introduce key programming elements such as functions, loops, conditionals and variables. This will progress into using code to create 'Spirograph' style artwork and creating a modern version of an Etch-A-Sketch.

 

Level 2:
iFunction

iFunction looks at understanding different programming languages and what each part of a code does to the program. Time will be spent looking at what every function does in detail by focusing on each one through the learning session and then consolidating those functions and the knowledge that pupils will gain to create a piece of artwork.

 

Level 3:
iDebug

Pupils will need to understand how programs work. They will create shapes to learn the basics of programming, then move onto fixing or ‘debugging’ existing computer programs, progressing with their programming knowledge and then developing their own arcade games using many functions that they will learn about during this course.

 

Level 4:
iDevelop

Pupils will learn about multiple coding languages including Blockly, Swift and JavaScript so they can write their own code. They will be able to use their knowledge of coding to understand how it translates to real-world programming, and which different functions and conditionals should be used for specific desired outcomes.

iJAM

The iJam lessons combine computing skills with music theory and composition in an exciting and hands-on fashion using iPads. Amongst other things, children will be taught about instrumentation and song structure, rhythm and tempo, pitch and dynamics, genre and music from different cultures, audio recording and sound editing. The iJam course will improve students' general knowledge and appreciation of popular and world music. Each level gives schools the option of steady progression.

EYFS

rJam

Throughout the half term the class will learn about composition and what different sounds and instruments sound like together. The class will be able to do this through a number of different apps escalating in difficulty.

Key Stage 1

Level 1:
iLoop

This is an introduction to basic song writing skills using GarageBand. Pupils will work initially as a class creating a class song before moving into pairs or small groups to create a short composition using a variety of instruments and sounds available within the app. 

 

Level 2:
iGenre

Pupils will explore a selection of different styles of popular music from the past 60 years and be tasked with creating their own versions using the app GarageBand. Pupils will develop their aural skills learning to recognise different instruments and sounds associated with different genres. 

iJam

Key Stage 2

Level 1:
iSong

This is an introduction to basic song writing skills using the GarageBand app. Pupils will work in pairs or small groups to create a short composition using a variety of instruments and sounds available in the app. Tempo will be addressed, both in relation to musical genre and how it affects the feel and impact of a song. Musical and rhythmical patterns will be developed, and pupils will appraise each other's work with a view to implementing changes and improving their compositions. 

 

Level 2:
iDance

Pupils will begin listening to a variety of popular dance music styles and analysing key elements that distinguish one genre from another. These findings will then be applied when pupils create a short composition in their chosen genre. Elements such as dynamics and pitch will be explored and applied to the compositions. The concept of the ‘Audio Spectrum’ will be introduced and participants will begin to use stereo-panning and level controls to improve their music’s balance and texture. 

 

Level 3:
iHipHop

This course focuses on the origin and progression of Hip-Hop as a musical movement. Pupils will study the basic elements of the genre and develop their sampling and audio editing skills to create their own original Hip-Hop track. As well as using 'GarageBand', other apps will be introduced so participants can add their own drum rhythms, loops and sampled sounds to their compositions. Pupils will progress to writing lyrics to accompany their tracks.

 

Level 4:
iRemix

In iRemix, pupils will be learning about remixing and sampling. Pupils will explore and use several different techniques used by industry professionals to remix a song. Students will add vocal effects to stems, creating live loops and layering them, as well as changing the genre of a song to something unexpected. During the final few sessions, the pupils will create their own remix of a song of their choosing.

iMUSIC THEORY

The iMusic Theory levels are an engaging way to teach your Music curriculum. Using iPads to aid the lesson, students will work through keyboard skills, scales, notes, chords and notation in a fun and engaging way. As students progress, they will improve coordination, rhythm, dexterity and ability to recognise different tones within an array of musical genres.

Key Stage 1

Level 1:
Music Theory L1 Lite

Unit Length:
5 - 7 hours

This is a basic introduction to Music Theory. Through these lessons the children will be introduced to basic musical symbols as well as learning what importance they have within music; they will be taught different styles of world music and be encouraged to ask analytical questions; the children will be shown different musical instruments commonly used nationally and internationally. Finally, basic notation is the last thing to be taught introducing the children to Crotchets minims and semibreves.
 

 

Level 2:
Music Theory L2 Lite

Unit Length:
5 - 7 hours

This is a continuation of Music Theory Lite Level 1. This course focuses on three main areas of music and theory; Film Composition, Genre and Improvisation and Creativity. Each week students will be tasked with analysing and responding to a film score taken from Disney’s Fantasia. Students will then analyse a specific genre of music relating to an alternative score to Fantasia, learning about instrumentation, the working parts of popular instruments as well as being given the chance to improvise using a keyboard in a specific style.
 

Music Theory

Key Stage 2

Level 1:
Music Theory

This is an introduction to reading and playing music. Students will learn basic keyboard skills to help understand how to play notes and chords. By working through a number of exercises looking at notation, timing and rhythm, students will learn how to read music in the treble clef and perform a song to the class.

 

Level 2:
Music Theory

iMusic Theory Level 2 will progress each student's understanding further by teaching about different types of music dating back to the Baroque era. Each learning session will be a journey, applying knowledge learnt in Level 1 to perform songs, while developing understanding of not only reading music but the understanding of key, pitch and timbre as new instruments get introduced.

 

Level 3:
Music Theory

iMusic Theory Level 3 will combine elements covered in Levels 1 and 2, however it will require students to create their own melodies. To complete this level, students will need to listen and use their knowledge to compose their own song and present it in notation form, in addition to performing it to the class.

iCreate

Our iCreate module allows pupils to gain an understanding of how technology can be used throughout art, design, animation and video editing. Initial workshops will provide your pupils with the skills they require to use the software and apply it on a basic level. Further on during the module pupils will need to think about and implement more advanced skills when working on their projects. Whether this be using a harder interface within the software or using a more complex technique building on knowledge from the first lessons. Each level within this module, although focusing around different skills and area of design, will build on skills learnt from previous or other iMedia subjects and show pupils how they can be applied in a real working-life context.

Throughout each module, each lesson progresses to ensure that pupils are pushed to achieve their best. Every lesson comes with differentiated learning objectives, in line with the new OFSTED guidelines so you can see how your instructor is distinguishing between year groups completing the same level.

EYFS

rCreate

The class will be taken through different art mediums. They will explore drawing and painting, interior design and computer generated design. Throughout this course the class will also have the opportunity to explore the evolution of the camera and learn about the first photo ever taken.

Key Stage 1

Level 1:
iPhotograph

The iCreate course aims to introduce participants to digital photography in the modern era. They learn about the basic principles of taking good pictures such as focal point, foreground and background and the importance of light and photo-editing techniques.

 

Level 2:
iMagazine

Pupils will create a school magazine using stock photos and original text. Pupils will be required to utilise the skills covered in Lite Levels 1’s iPhotograph in order to create a marketable magazine. Pupils will also learn how to format text, textboxes, photos and other content within the app Strip Designer, alongside learning the key components of a magazine. 

iDesign

Key Stage 2

Level 1:
iStop Motion

During the first half of iStop Motion, pupils will learn about stop motion animation and create a short stop motion film. Following this, pupils will learn about post-production effects such as ‘Chroma key’ and ‘Foley’. Pupils will finish by combining their animation and post-production skills together to create a final piece with sound, video effects, chroma key and animated 2D titles.

 

Level 2:
iEdit

During this module pupils will learn basic and advanced editing techniques and video effects to produce a music video. Pupils will edit, cut and splice footage supplied to them in order to create their final video. Pupils will utilise search functions within the app iMovie to sift through stock videos and choose appropriate clips to match the audio. 

 

Level 3:
Advanced i2D

This module looks into early 2D animation and its development over time. Pupils will start with basic flip books before developing different skills to produce a 2D piece of vector art. Students will focus on character design, plot development and how characters will interact.

 

Level 4:
iDigital

Pupils will learn how to create different multi-media digital content. They will look at filming, coding storyboards, complex editing, GIFS, Cinemograph, AR and 3D drawing.  Pupils will learn how these are applied in real-world contexts to create content for online and digital applications including websites and IOS software.  At the end of the half term pupils will produce a digital gallery of their work and present it to the class in the app Keynote. 

iANIMATE

Junior Jam's iAnimate for EYFS and Keystage 1 pupils is a great introduction into the worlds of 2D, computer-generated and stop motion animation using iPads. Pupils gain basic into how their favourite cartoons and films are made, explaining how such films are created and the time and patience required to film them. Using iPads, pupils are taught how to create and edit their own short animated sequences adding sound effects, music and transitions. Pupils completing iAnimate Lite Level 2 will see how programming can be used as a animation tool as they code their own short feature using Scratch Junior.
Keystage 2 pupils will visit Animation during their iCreate module.

Each level build on skills they learnt in the previous, all our instructors follow specific learning objectives to ensure your pupils are being taught to the Nation Curriculum and they are attaining the levels they should for their year group.

While pupils in Keystage 1 are completing iAnimate, Keystage 2 pupils will be completing the iOffice module. 

EYFS

rAnimate

Students will learn about 2D and 3D animation. Using a variety of apps students will animate characters and draw cartoons, thinking about how to express emotion by manipulating facial expressions and recording their voices.

Key Stage 1

Level 1:
iMove

During iMove, pupils will learn about ‘Stop Motion’ animation. They will gain a number of animating skills to create their own stop motion animation on an iPad. Pupils will have to create a plot and overcome the challenges involved in animating multiple objects and characters within one frame. 

 

Level 2:
i2D

This course focuses on 2D and hand drawn animation. Pupils will learn how to bring two dimensional drawings to life through use of the app ‘Do Ink Animation’. They will animate a given story line on ‘Scratch Jr’, mixing coding into their creativity, as well as creating their own animated Lego figure and finally create a flip book.

iTech

iTech offers pupils an incite into what technology can be used for outside of the normal applications within school or home. Keystage 1 pupils will look into different technologies invented over the past 200 years. They will also investigate how this technology has advanced to what they are used to seeing and using on a daily basis. Pupils will also look specifically at technology used within film and how to use iPads to create their own film trailers. Keystage 2 pupils will explore technology further afield from what they typically use. Throughout the module they will learn about space exploration; planning and presenting their own mission to Mars. iCSI will allow the pupils to learn about evidence collection, finger print technology and code breaking. Within their first year on iTech pupils will have to complete a series of programming challenges to successfully pilot an external object.

 

EYFS

rTech

This is an introduction to basic film plotting and film making using the app ‘Toontastic’. Working in groups, students will work towards plotting a story arc consisting of three parts. Groups will have to create scenes and characters to complete their story lines.

Key Stage 1

Level 1:
iInvent

iInvent focuses on how technology has progressed through the 19th and 21st centuries. This course aims to give pupils a better understanding of the technology they use every day both at home and in school. This course will cover how to use technology safely and responsibly, as well as how to explain their uses to others.

 

Level 2:
iFilm

Pupils will focus specifically on the technology that surrounds the film industry and is used to create both animated and live action films. Pupils will use the app Toontastic to digitally plan and create an animated film before filming a live action trailer using the app iMovie. 

Key Stage 2

Level 1:
iControl

Taught to all KS2 pupils in academic year 2020 - 21

Pupils will build upon their coding knowledge gained during Level 1 iProgram and learn how to control both simulated and external systems. Pupils will use computational thinking to plan, create and write a program to run an external device. This will involve writing code within the language Blockly, stringing code together to make algorithms, solving and debugging any issues, and coding to achieve the goals set out by the instructor. At the end of the half term pupils will have the opportunity to test their code on a physical object. 

 

Level 2:
iCSI - Evidance Trace

Taught to all KS2 pupils in academic year 2021 - 22

iTech is all about exploring how technology can be used in the wider world. Over this course pupils will look at how technology is used by the police and associated organisations, like CSI teams. Pupils will learn what skills and characteristics benefit this line of work and examine the skills they use every day in school to see if they are transferable.During iCSI, pupils will solve a crime using technology available to them. Pupils will take fingerprints, create photo fits, crack codes and hack digital devices. They will also use a mind mapping tool to store all their data digitally, this will be added to as more information comes to light. Pupils will need to be thorough whilst they carry out their investigation. Science and Maths skills are put to the test in a real-life scenario…who will solve the crime? 

 

Level 3:
iCSI - Cold Case

Taught to all KS2 pupils in academic year 2022 - 23

Pupils will be tasked with investigating a histroic Cyber crime. Becoming part of the Cyber crimes unit pupils will use coding skills and computational thinking to solve the crime. 

 

Level 4:
UNDER DEVELOPMENT

Taught to all KS2 pupils in academic year 2023 - 24

Junior Jam currently have this level under review. We constantly work to make sure our curriculum is as current and engaging as possible. Below are the curriculum points we will have adapted the course around. We will ensure these points are hit as the course is developed. 

iOFFICE

iOffice teaches Keystage 2 pupils all about Word, Excel and Keynote. While office programs aren’t currently covered within the national curriculum, we feel learning how to use these programs efficiently will help them across the curriculum to enhance their work and understanding in all subjects. Pupils will learn how to use the template function within word to create documents they are not familiar with. As well as learning the word interface so they can create and format documents of their own. Pupils will create plans for a new social media, write C.V’s and job adverts, compose letters and emails, in addition to a brochure. Within Excel pupils will be taught how to use the various functions within the program, as well as how to create graphs and extrapolate information from pre-existing data banks and graphs. At the end of each level pupils will create a presentation and pitch/ present their projects with the rest of the class on Keynote.
During level 1 whilst learning about Word, all tasks will be centred around internet safety. Our E-Safety level covers Cyber Bullying, Online Gaming, Trust, Digital Reputation, Location Permissions, Online Contact and Social Media.

While pupils in Keystage 2 are completing iOffice, Keystage 1 pupils will be completing the iAnimate module. 

 

Key Stage 2

Level 1:
iSafety

Pupils will combine leaning how to stay safe while on a digital device with learning how to operate Office 365 programs. Our E-Safety module covers Cyber Bullying, Online Gaming, Trust, Digital Reputation, Location Permissions, Online Contact and Social Media. All of these topics are covered alongside learning how to use the basic functions within Word and Excel.

 

Level 2:
iSocial

Pupils will be presented with a hypothetical scenario where all social media platforms have been removed from the internet. They will then be tasked with designing and creating their own social media platform to fill the gap in the market. Throughout the half term, pupils will use more advanced functions in Word to plan their ideas before finally collating them into a Keynote ready to be presented to their peers.

 

Level 3:
iCompany

iCompany is an Excel based course. Pupils will begin with a recap of basic Excel knowledge gained in Level 1 before moving on to more advanced functions within the app. Their task is to act as movie producers and decide on a style of animated movie to put into production. Working in pairs, pupils will start by inputting and analysing data allowing them to make important production decisions. The class will develop their Excel skills and learn how to successfully use a variety of advanced functions within a spreadsheet.

 

Level 4:
iC.V

Your local council has advertised for a new Superhero to combat local crime. Pupils must use all the skills they have learnt during Levels 1, 2 and 3 on Excel, Word and Keynote, to design and present their hero. Pupils will learn how to create and correctly format a CV, how to add hyperlinks into a Word document and extrapolate data from Excel in order to design a successful candidate CV.

iBroadcast iBroadcast

iCOMMUNICATE

The iCommunicate module explores communication in a new digital era. Children use technology form a young age so learning how to use it safely and respectfully is essential. Keystage 1 pupils will learn the fundamentals of internet and digital device safety during lite level 1; while pupils completing lite level 2 are able to discover all the ways you can use technology to communicate with someone.
Keystage 2 pupils will similarly learn about different means of communication, however their focus will be on blogs, vlogs magazines and advertisements. They will also learn how to make/ build their own website following client briefs. Throughout this module pupils will gain an in depth understanding of how the internet can be used as a tool for collaboration.

EYFS

rCommunicate

After looking at different ways of communication the class will start emailing Alex the Alien. Alex would like to attend a school on the planet Earth, but he doesn’t know anything about the planet. Using apps and class discussions the pupils will read emails from Alex to ascertain what he would like to know, go and research for him, and then report their findings back at the end of the lesson.

Key Stage 1

Level 1:
iSecure

Pupils will learn the fundamentals of internet and digital device safety. They will be introduced to different real-life scenarios and develop different strategies to stay clear of, or to deal with potential situations that could arise when online. Pupils will be reminded each lesson about the correct procedures to follow and who they can talk to should they have any concerns regarding e-safety.  

 

Level 2:
iConnect

During iConnect pupils will look at all the ways we can contact someone in this digital era. The class will explore and discuss the reasons why people may wish to connect with others both around them and far away. Pupils will create multimedia communications to send to a recipient. Pupils will recap important aspects of iTech Lite Level 1 regarding the technology we use to communicate with people in the 21st century.  

Key Stage 2

Level 1:
iCollaborate

This module focuses on podcasting, blogging, vlogging and broadcast channels. Pupils will look at the origins of these four areas before learning how to create their own. Pupils will also discuss how digital networks such as the internet have made remote collaborations possible and very easy. 

 

Level 2:
iPublish

Pupils will learn the fundamentals of photography and editing before moving on to the uses for their photography. They will design and produce a magazine around a theme chosen by the pupils. To finish off the half term pupils will look at different ways of publishing their magazine in our digital age. 

 

Level 3:
iAdvertise

Pupils will be introduced to advertising across three different mediums: Print, TV and Radio. Participants will learn how to create radio adverts and jingles to suit different products and themes, create a TV advert for a new product and finally a digital print advert for their product. The outcome will be for pupils to have a series of works surrounding the advertisement industry. Pupils will look at collaborations of different departments in the same company to make a rounded campaign.

 

Level 4:
iGraphics

Participants will design and build their own website for Junior Jam. Students will be given a design brief to aid the design process. The website will include elements of HTML as well as using a WYSIWYG developing app to help visualise their design. The website must include several different elements including a video game that students must design and create as part of their course. 

 

Contact us

© Copyright 2023 JuniorJam
  • Sound Education Ltd.
  • TRN: Junior Jam
  • Registered in England no. 06750340
  •  Junior Jam
  • Suite 1 Wyke Mills,
  • Huddersfield Road, Bradford
  • BD12 8JY